
This is basically what happened in the above picture, where the Ming Dynasty China fights in the Hundred Years' War to help the English against the Frenchmen, despite not knowing what a Frenchman is. Major Powers are still a bit broken at the moment, in that they can join unbalanced wars on the weaker side even if they don't know a war is taking place or that the warring nations even exist. The fact that they also give you a nice opinion bonus with the country they came from is just icing on the cake.Ī feature of the new expansion that I liked less than the aforementioned ones, but changes the game drastically, is Major Powers. This is why Queen Regents, whose stats get no penalties, who are known firsthand, and who act as rulers for all intents and purposes are indeed a fantastic addition. That country is also prevented from declaring war until the ruler comes of age, which can be a bit of a bother in a game such as Europa Universalis IV, where war is very important.

They get a -1 penalty in all stats - meaning that a 0/0/0 council is actually possible in 1 case out of 3, and that is very bad on its own. Normally if your ruler dies and the heir is less than 15 years of age, a council of the nobles will rule in your place.

It also gave us Queen Regents, a way to circumvent the harsh penalties associated with having an underage ruler. Rights of Man brought us something we asked for since day one - the ability to abdicate, which is a lifesaver when your ruler is a complete moron but your heir is basically Jesus. What Rights of Man and Patch 1.18 Have Changed Not powerhouses, mind you, but certainly not doomed in the case you don't have the right DLC and perfect play. Since there will be no more westernization and related maluses, native countries are going to be a lot easier to play.
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That all changed with Patch 1.18, however, because tech groups no longer exist. They've been replaced by institutions, a mechanic which has shaken the gameplay to its very core. For example, Chinese tech nations started on par with Europe, but quickly fell behind due to a 60% malus to tech cost. Originally, there were "tech groups" groups of nations that were helped or hindered to a certain degree while researching new technology. This update changed several fundamental things about how the game plays, and how countries balance out with each other. And that was well-represented in the game.until the most recent patch, 1.18.
